"music.class_menu"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_bg.wav"
}

"music.class_menu_01"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_01.wav"
}

"music.class_menu_02"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_08.wav"
}

"music.class_menu_03"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_02.wav"
}

"music.class_menu_04"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_04.wav"
}

"music.class_menu_05"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_07.wav"
}

"music.class_menu_06"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_05.wav"
}

"music.class_menu_07"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_03.wav"
}

"music.class_menu_08"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_09.wav"
}

"music.class_menu_09"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/class_menu_06.wav"
}

"music.fortress_reel"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_110dB"
	"volume"		"1.0"
	"wave"		")*music/fortress_reel.wav"
}
"music.fortress_reel_intro"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_90dB"
	"volume"		"1.0"
	"wave"		")*music/fortress_reel_intro.wav"
}
"music.fortress_reel_loop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_90dB"
	"volume"		"1.0"
	"wave"		")*music/fortress_reel_loop.wav"
}
"music.fortress_reel_intro2"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_90dB"
	"volume"		"1.0"
	"wave"		")*music/fortress_reel_intro2.wav"
}

"music.fortress_reel_loop2"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_90dB"
	"volume"		"1.0"
	"wave"		")*music/fortress_reel_loop2.wav"
}

"music.russian"
{
	"channel" 			"CHAN_STATIC"
	"soundlevel" 			"SNDLVL_70dB"
	"volume"		    "1.0"
	"wave" 			  ")*music/cossack_sandvich.wav"
}

// TF2 gamemode cues
"music.setup"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"0.55"
	"wave"		"#*music/setup.mp3"
}

// Deathmatch results panel music

"music.dm_winpanel"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"1.0"
	"wave"		"#*music/dm_winpanel_01.wav"
}

"music.dm_winpanel_first"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"volume"		"1.0"
	"wave"		"#*music/dm_winpanel_02.wav"
}
// Deathmatch music

// At Fortress' Gate
"music.afg_loop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.7"
	"wave"		"#*music/deathmatch/afg_loop.wav"
}

"music.afg_waiting"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.7"
	"rndwave"
	{
		"wave"	"#*music/cues/dm_orch_02.wav"
		"wave"	"#*music/cues/dm_orch_03.wav"
		"wave"	"#*music/cues/dm_orch_04.wav"
		"wave"	"#*music/cues/dm_orch_05.wav"
	}
}

"music.afg_ending"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.7"
	"wave"		"#*music/deathmatch/afg_ending.wav"
}

// Tower Encounter (Placeholder)
"music.garden_loop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/garden_loop.wav"
}

"music.garden_waiting"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/garden_waiting.wav"
}

"music.garden_ending"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/garden_ending.wav"
}

// Struggle in the Library (Placeholder)
"music.library_loop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/library_loop.wav"
}

"music.library_waiting"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/library_waiting.wav"
}

"music.library_ending"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/library_ending.wav"
}

// Skate Theme by 2p Not Placeholder :)
"music.skate_loop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/dm_skateb3loop.wav"
}

"music.skate_waiting"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/dm_skateb3waiting.wav"
}

// Calamari Inkantation
"music.calamari_loop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"1"
	"wave"		"#*music/deathmatch/calamari_beats_loop.wav"
}

"music.calamari_waiting"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.7"
	"wave"		"#*music/deathmatch/calamari_beats_waiting.wav"
}

"music.calamari_ending"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.7"
	"wave"		"#*music/deathmatch/calamari_beats_ending.wav"
}

// Wiseau Theme for the improved wiseau.  
"music.wiseau_loop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/dm_wiseau_loop.wav"
}

"music.wiseau_waiting"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/dm_wiseau_loop_intro.wav"
}

"music.wiseau_ending"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"		"0.4"
	"wave"		"#*music/deathmatch/dm_wiseau_ending.wav"
}